A collection of writing samples from various game projects, including worldbuilding, branching narrative, and screenplay dialogue.

SELECTED SAMPLES

Body Counts (Urban Fantasy/Horror TTRPG)

Worldbuilding [Internal Story Bible & Setting Overview]

Folktales, urban legends, and even our greatest fears all rely on one thing: belief. The more people believe in something, the more power it gains. This energy, known as Sonder, exists all around us. Once Sonder has been poured into a specific belief, it can exist in the material plane as long as enough people still believe in it. These events, known as Anomalous Faith Incidents (AFIs), can be disastrous if left alone for too long. Culver, the main setting of this story, exists in a large-scale AFI known as the Timber Expanse. There are other AFIs like it around the globe, none of which can be dealt with directly. Instead, groups like the Bureau of Unnatural Research and Prevention (BURP) work to monitor these locations if an uptick in AFI activity occurs.

Mystery Brief [Systematic GM Documentation]

The Gang: Sam, Shakti, Natasha, Adri

Hook (Player Facing): Things have been slow since the gang’s high school homecoming. The Turntable (Marked as Anchor #51129) is safely in the hands of BURP. However, as the gang approaches late November, things have clearly shifted. Natasha continues to have strange dreams, Sam constantly feels like they’re being watched, and Shakti keeps seeing dark figures deep in the woods. After sneaking out one night looking for these dark figures, Shakti is caught and grounded. After Shakti tells her parents about what she saw, her father goes out to investigate, followed by a loud, pained howl. Shakti’s father is found in critical condition and sent to the hospital. If the gang doesn’t head into the forest to find out what attacked Shakti’s father, the entire town could be in danger…
Mystery: What attacked Shakti’s father and how do we stop them hurting anyone else?

Clues: Animal Prints (Indicates unusual wildlife behavior), Polaroid Photos (Leads to David & subterranean tunnels), Smoke in the Distance (Ritual responsible for summoning the Woodwatchers), Radio Distortion (Shakti’s hearing picks up on the frequency emitted by the Woodwatcher ritual site)
Ways to Solve the Mystery: Players can either counteract/shut down the ritual or overwhelm the Woodwatchers by hijacking a local radio station.

Countdown (GM Facing):

Note: Each step progresses as a potential consequence of a failed roll or if little progress is made

  1. The Unblinking Eye (magic criminal organization) sends out shadowy entities called Woodwatchers to Culver. Chace (Shakti’s father) investigates the woods near Culver. He is attacked by the Woodwatchers and left in critical condition and hosting a dormant Woodwatcher.

  2. Woodwatchers start possessing local animals, becoming more physically dangerous. Local conspiracy theorist David Winter starts trying to investigate the Woodwatchers.

  3. The Woodwatchers start to discover that their target (a powerful magical entity called Ostat) is located in a series of tunnels beneath Culver. The closer the Woodwatchers get to it, the more powerful they become.

  4. Woodwatchers, by possessing wildlife, are now able to search during the day. The streets of Culver become overrun with wild, ravenous animals. Chace flatlines and is presumed dead. David is caught by the Woodwatchers and one attaches to him, possessing him like the animals in the forest.

  5. The Woodwatcher attached to Chace possesses his corpse, now on a rampage to kill Shakti and find its target.

  6. Culver is overtaken by the Woodwatchers and the Unblinking Eye. They find their target in the tunnels beneath the city, making the Unblinking Eye even more powerful.

Failure: The Unblinking Eye gets ahold of Ostat’s Anchor, Shakti’s dad is killed, and Culver experiences a curfew alongside civilians starting to investigate mysteries on their own.

Success: Chace makes a full recovery, the Unblinking Eye loses a critical foothold in Culver, David becomes an unlikely ally, and the gang learns about the tunnel system beneath Culver.

TRY AGAIN (Narrative Based Action Platformer)

Sample Cutscene Dialogue

BENNY

WHAT THE HELL WAS THAT??

Why am I having to deal with your mistakes!!

THE DESIGNER

THAT'S YOUR PURPOSE. You're a test character!

BENNY

If I'm just a test character, then why bother? So I can wake up tomorrow and see that you still haven't made any progress?

THE DESIGNER

I don't want your ideas or suggestions. I KNOW what I'm doing. Just keep going!

Sample Barks

Character Trigger Dialogue
Benny 
Falling Death Reset! RESETTTTTTTTT!
Benny
Idle I can't wait to be out of here.
The Designer
Falling Death Almost had it that time!
The Designer
Idle
<a-ha!> I should add a timer! All the best platformers have... ugh no, that's stupid.
The Designer
Crushing Death OOH! Watch out for that.

Character Bios/Backstory - Swashbuckling Fantasy Setting

Striatius is the heir to the now-disgraced d’Oro name. He loved his father, Ignatius d’Oro, who taught him both the ways of the sword and dice. Despite the d’Oro family having great amounts of wealth, Ignatius was known to be a gambling man, and often gambled away the ludicrous amount of money the family had. However, it was all taken from them a number of years ago by the Sharptooth Pirates. At 16, Stri watched his father bet Redrum Sharptooth, captain of the Sharptooth Pirates, his wealth and his life in a game of chance and lost. Seeing his family, his fortune, and his future disappear before his very eyes, he sought revenge.

At age 22, he came across a shimmering, irresistible magical apple called the Pink Lady Luck. Believing the fruit would let him manipulate luck itself, he ate it without any hesitation. However, as opposed to controlling the outcome of events directly, he would instead gain power over anything bet on those outcomes. Unable to resist chasing the thrill that once ruined his family’s legacy, he began to rebuild their fortune with his newfound powers.

Years later, Stri has made a name for himself as a Mighty Gambler. He often turns his games of chance into performances on the street using his luck powers as a means of added showmanship. “Behold the man who can bet on your voice and win!” Yet under this braggadocio is still that young boy who wishes he could do nothing more than turn back the clock and save his father. Meanwhile, rumors have spread of a thief that uses stolen voices and specialized tools to get away without a shred of evidence. Now that he has a fine share of gold, he aims to get back on the high seas and avenge his family name, restore their fortune, and become the greatest gambler the world has ever known!