EGREGORE (2024)

LEAD NARRATIVE/QUEST DESIGNER

PLATFORM: Unreal Engine - PC

GAME DEVS OF COLOR 2024 OFFICIAL SELECTION

Led a 4-person team in creating a branching, nonlinear mystery narrative focused on player expression and information flow.

Using an ability to shift reality based on connecting information together, you find yourself pulled into an occult conspiracy in Cairo surrounding the summoning of a mysterious being called an “Egregore.”

TRY AGAIN (2023)

LEAD NARRATIVE DESIGNER

PLATFORM: Unity- PC

Led a team of 3 in developing a character-driven, dialogue-heavy story that prioritized clarity alongside high-intensity platforming gameplay.

IGF 2024 “Best Student Game” Finalist

Help a temp asset escape an unfinished game while avoiding the clutches of the game’s designer.

TRY AGAIN FINAL BARK SHEET

The finalized barks from TRY AGAIN’s production. To make the game feel more kinetic and lived in, we worked with the design team to keep track of several variables as indicated in the Action tab.

The complete screenplay written for TRY AGAIN.

CURTAIN CALL (2022)

NARRATIVE DESIGNER

PLATFORMS: Unity - PC/Mac

NEW MEDIA WRITING PRIZE 2022 SHORTLIST

MELBOURNE QUEER GAMES FESTIVAL 2022 SHORTLIST

Wrote and implemented 2 long-form Date and 3 short-form Conversation scenarios focusing on branching narrative, replay value, and high-impact character moments.

Help three college students survive young adult life in a visual novel inspired by Jungian psychology and real-life experiences.

A greybox playground to test player movement, level design, and controls.

DESIGN INTENT: A space to map out distance thresholds for jumps and text-based narrative prompts.

After finding a mysterious cassette player, two teenage girls in a small Michigan town discover an alternate world that lets them finally be themselves— but a sinister entity lies in wait, ready to use them as a way to break out into the real world.

UNSPOOLED (WIP)

SOLO DEVELOPER

PLATFORM: Unity - PC